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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
The baker: Educational suitcases
The Bakery Museum provides educational suitcases so that students can learn more about the baker and bread. The ready-made packages are drawn up per degree and consist of a wide range of active, didactic teaching methods. They consist of a manual …
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Tangible materialOrganisation, company, NPO -
ECOTROPHELIA: Innovation in the food
The ECOTROPHELIAwedstrijd is open to higher education students in 14 European countries, including Belgium. This aims to stimulate innovation in the future professionals of the food sector.
How?
A prototype of innovative food should be developed …
Announcement